Step One:
Open Paper Texture. Go to Image> Adjustments> Brightness & Contrast.
Adjust to boost texture.
Open .png file and drag it into canvas. Resize to Fit.
Select Paper and .png layer and center.
Step Two:
With .png layer selected, Ctrl + "A" to select all.
Go to Select> Modify> Contract> 25 pixels
make sure "apply effect at canvas bounds" is selected.
Select> inverse.
Fill section with color.
Step Three:
Ctrl + left click on .png layer to select alpha.
Now hide .png layer.
Add a new layer, and add layer mask while alpha is still selected.
Ctrl + "I" to inverse layer mask.
This is your ink layer. Select the layer.
Fill the layer with any color you choose.
You can change this at any point non-destructively,
simply by using the colorfill bucket on the layer.

Step Four:
Select Layer Mask again. Go to filter> filter gallery
Select Spatter. Adjust "Spray Radius" and "Smoothness" to desired effect.
Step Five:
While still in the window, add a second effect layer.
Select "Stamp" and adjust "Balance" and "Smoothness" to desired effect.
Step Six:
Double-click ink layer.
Go to blend if: gray section. Select the right arrow in the
"underlying layer" slider.
Slide over from right until you get some good peppering,
then hold Alt + Left Click to split cursor and blend out slider.
This allows areas of texture through and creates a more believable
ink texture.
You can stop here if you want. or...
Create offset with inverted element:
Un-hide the lower ink layer.
Fill the inside of the layer with "deep red".
Change layer mode to "Subtract"
Move the layer to create offset effect.
Optional: remove elements to create two-tone offset.

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